A cultural revolution has swept through construction in the past
couple of years, tearing down the bastions of power and
privilege.
In the face of this change, architects and other consultants have
at times found themselves regarded as enemies of the republic - an
unproductive bourgeoisie standing in the way of Chairman Egan's new
order. The more radical revolutionaries even talked of stripping
them of their status and reducing their role to that of
supplier.
There seemed little that the architectural community could do to
wrest the initiative back. Little, that is, until last September,
when the pendulum swung back unexpectedly in its favour.
Just as the standing of designers seemed poised to enter terminal
decline, the Government launched a new champion of architectural
quality - the Commission for Architecture and the Built Environment
(CABE).
As the Movement for Innovation's job with lean construction is to
take the best and infect the rest, so CABE is intended to do the
same for design excellence. To "infuse architecture into the
bloodstream of the nation", as the announcement put it.
It will have statutory status and will have scope to shape the
attitude of Government clients, planners, local authorities and
eventually private clients and house builders. Its design panel
will advise on strategically important projects - 50 during the
first year - and in time it will develop a self-funding regional
structure of 15 areas each with its own demonstration projects and
KPIs. Sounds familiar? It certainly will to anyone who has been
involved with M4I.
Oh great, you may think, another initiative. Just when I'd got my
head around all the others, up pops one with an agenda that clashes
with the rest.
Contrast would be a better word. Actually, the message of CABE is
not at odds with that of M4I. It says pretty similar things about
the need to improve the process, as well as the quality, of design.
But it does so with an accent that is much more pleasing to an
architect's ear than the utilitarian efficiency calls of M4I.
Specifically, it focuses attention on increasing value at a time
when others are talking about reducing cost.
It has been busily applying this principle. It has helped to shape
new Treasury guidance to see that value, not lowest cost, is the
aim of future PFI projects. And it has contributed to new DETR
guidance to planners issued in May that will mould the project
approval process.
CABE's first chairman is one of the industry's few household names
- Stuart Lipton. As the developer of Broadgate, Ludgate Circus and
Stockley Park, he has instant credibility in both the design and
construction circles, as well as in the wider world.
Lipton's views are a striking counterpoint to those of other senior
clients in the cultural revolution debate. He is clearly passionate
about putting creativity back at the heart of the construction
process, though not, like some, at any cost.
He is fiercely defensive of UK designers in general, including
architects, and seems to lay much of the blame for industry
shortcomings on clients and contractors who fail to match their
abilities.
"We have probably the most distinguished group of designers we have
ever had. They are more prolific in number, in output, in skill and
are world-renowned. So why should we question their skill? We have
to question the process.
"Having extremely competent designers we should be having
innovation, we should be getting near the edge, because that is
where innovation is taking place, and that means risk. And risk has
reward, and we need reward in this industry."
Innovation is clearly a burning issue in CABE. And not just
innovation in reducing cost. There is a passion for creativity in
form and function.
"To ignore innovation is to ignore life. We are coming to a world
where we will have endless energy, we will be wireless, you will be
able to transform your own environment, you'll move wherever you
want to, your office will be with you, the building will talk to
you - we know all these things are on the horizon."
Lipton believes he has personal contact with 200 quality architects
across the land, some small, some large, who are capable of such
work. But he believes their talents are held back by the cowardly
pragmatism of clients. The private sector, in his view, is the
worst culprit.
"Many clients find it easier to seek very modest architecture
because modest architecture is going to get approved. And this is
where we have to join with local authorities. This is where
Government is being very helpful to us. Government has said it
wants better work. Government is also prepared to be a better
client. It will take time, but it's happening.
"A private client typically does not have that aspiration. A
private client seeing the debate that goes on around innovative
buildings typically shies away. So we have expensive but very
boring buildings being built. The use of high-quality stone is
thought to be some kind of panacea for good design. Modest
materials produce good design too."
In contrast, Lipton is full of praise for the Treasury, which he
believes is committed to long-term improvement in value, and has
the strength to take the rest of Whitehall with it. Naturally, its
reasons for espousing quality design have little to do with
aesthetics and everything to do with economic common sense.
It is a holistic argument that runs like this: environments affect
the way people feel, work and act. If you can create a more
conducive environment, exponential gains can result.
"People are suddenly realising architecture is about more than
lines on paper - it affects the way people behave. We know for
instance that patients tend to recover better in natural light. We
know well-designed schools reduce truancy and vandalism. And we
know that well-designed spaces reduce crime."
The Government has come to the view that if the built improvement
can be improved, huge savings can be made that will make mere
reductions in capital cost pale into insignificance. "The NHS says
buildings are 4% of its cost. Staff are 80%. Move the efficiency 1%
and you are talking about huge savings," says Lipton.
Reclaiming public areas in sink estates would be another example.
Make the landscape lighter and brighter in communal areas, and
people feel safer. Result: they come out more, the space becomes
safer still and people are fitter and happier and so spend less
time visiting their GPs.
Lipton's own taste in architecture is on the avant garde side. He
trots out provocative examples such as Frank Gehry's Guggenheim
Museum in Bilbao and Foster's Ipswich building for Willis Faber and
Dumas. But he claims he is not out to push a particular style, and
stresses, too, the importance of public space, of proportion and of
buildings knitting together.
Lipton says: "We are aiming for design excellence. That doesn't
mean every building should be a firework. Life is not like that.
Think of the Crescent in Bath, it's set up as a piece, or Regent
Street, it's a piece, and the great squares. Peter Foggart, the
architect for Broadgate, said that you can't have too many
fireworks. What you see when you go into a great square is the
spaces in between buildings, the sky."
Lipton argues that innovative design can and should be efficient to
build - take, for example, Lake Point Tower in Chicago and the
Willis Faber building - both were unusual curving shapes, but still
straightforward to build.
CABE's message is that buildings have to be interesting and
affordable to build. And that's not just initial capital cost. With
sustainability rising ever higher up the agenda they must be
efficient to run and maintain.
Lipton adheres to the orthodox view that this demands integration
of the design and construction processes. "In any other industry
you wouldn't ask the question [who leads design] because they would
have said we are building an integrated product, which is a design
for production. It is symptomatic of the problem in the industry."
However, Lipton's view of how this integration should be achieved
and where it will lead has a different flavour to much of what is
being said now. To begin with, he believes builders, not designers,
are inhibiting the process.
"The entire process should be a process in harmony. It should be
about a group of people sitting down and within days getting a
concept that works. Whereby the specialists involved in the
process, the M&E engineer, the fa‡ade engineer and
structural engineer, led by the architect, then the constructor
having the ability to match their skills. And so often they don't.
I've worked with some excellent people, but they are not the
norm.
"A lot of emphasis is needed on the construction team being up to
the debate. They are often not prepared to sit at the same table as
the rest of the team.
"Why doesn't the industry make any money? Because it hasn't got the
expertise. We know that typically 10% of the value of a building
goes out in a skip, and 10% is wasted in design or construction
mistakes. That's 20% available for distribution. If the industry
makes 1%, a good proportion is from cashflow. Builders have become
financiers.
"If they don't make decent margins they aren't going to research
and innovate themselves."
Lipton would like to see sites run with more mechanisation and the
smooth logistics of a supermarket. "The technology is there. But
we're just not doing it. There isn't a passion for this. There has
to be a passion."
The need to design for manufacture is being widely recognised
across the industry. However, Lipton's spin on this appears less
radical than the thinking being spawned within M4I.
A recent M4I workshop spun out the idea that design for manufacture
should logically lead to buildings being 'bolted on' to a services
and plant room core. This would lead to a minimum of clashes and
optimum efficiency in assembly. Maybe, but Lipton is not
impressed.
"I think that would be disappointing. Buildings must be contextual
but they must work. My version of that would be that 70% of a
building's component parts are very similar from job to job.
However, to say that every building must be the same would be crass
and boring.
"Standardisation is misunderstood. If a building is honest one
piece of steel sits on the next, and if it's honest it uses
components that typically are standard. However, its fa‡ade
and its emotion should be different."
This contrast in emphasis could well prove trivial. Then again, it
may not. M4I is striving to focus people on cutting capital costs,
while CABE is directing them to softer notions of increasing value.
One message will appeal more to builders, the other to designers.
There could be a risk of the two sides polarising, instead of
integrating.
While Lipton is critical of both builders and clients, he saves his
deepest criticisms for private house builders.
"The blot on the nation in this country comes from house builders.
However many offices we build, the office world is changing - it's
responded to new ways of working, and office building in general
has improved. Housing hasn't changed.
"People like individuality. They are demanding change. Builders
don't seem to be interested - 'build a box' is their
response."
While the house builders have been tardy in accepting CABE's
challenge, the response has been good elsewhere. Lipton is
confident that in five years time the commission will have 15
self-funding regions carrying the torch for quality and running
successful demonstration projects. "Once we have a dozen or so
projects in each region things will start to build rapidly."
He can expect plenty of interest from the public sector, urged on
by its political masters. But for private clients to come to the
party, the projects will have to show clear business benefits.
Lipton believes the collaboration CABE can foster between all sides
in the debate will make this a cinch. "If collaboration produces
consensus there will be hard commercial benefits. Buildings will
receive planning consents faster, because they have been
co-ordinated better. There will be fewer mistakes. I mean, what do
mistakes cost the housing industry? And if there are fewer
mistakes, there might be some extra profit."
It remains to be seen if CABE's five-year plan achieves all this.
If it does, it will have done more than turn the revolutionary
guard from the architect's door. It will have created a new
architectural heritage for the country, and, in all probability, a
new place for the enemy of the republic in the nation's heart. A
meeting of minds is how Lord Norman Foster describes the work
carried out by his architectural practice and Electronic Arts at
its £20m European headquarters at Chertsey, Surrey.
"This building is a culmination of the common ground between
Electronic Arts and my practice. We share a lot of similarities,"
says Foster. "Both stand or fall by our level of creativity."
And there is no doubt that creativity is the mot juste for the new
campus tucked away in the Hillswood Business Park at Chertsey. A
curved 15m glass wall arcs elegantly around an eighteenth century
lake to front a building designed on the guiding principle of
environmentalism.
"This building is not intended as a symbol of how far we've come,
but how far we're going to go," says David Gardner, managing
director at Electronic Arts, a multi-national computer games
software development company, whose products include FIFA 2000 and
James Bond games.
The intention was to set a new standard for working environments
for Electronic Arts, whose headquarters are in Redwood City,
California.
The relationship between Electronic Arts and Foster started in
January 1997 when Foster was invited to design the masterplan for
the company's European headquarters. Foster says he was immediately
drawn to the project when the brief was issued - although he did
have an incentive.
"My son, who was 11 at the time, jumped up and down when he heard
we had been invited to put forward a proposal," recalls Foster. "As
an avid customer of EA, he told me this was one contract we had to
win."
Sited in 10,000m2 of woodland that has been converted to a business
park, the building is the first phase of a two-phase development
which, when completed, will give 17,968m2 of office space. The
newly-completed phase one comprises three prongs, or units, of
office accommodation with each prong connected by a central atrium
and a series of interconnecting bridges.
Despite such a large area to heat and illuminate, the architectural
team has given plenty of thought to heating and lighting systems
that will be capable of delivering what the client wants - a saving
of about £50,000 a year.
One measure helping Electronic Arts achieve these savings is the
careful positioning of the building. The curved glass frontage of
the structure faces south, maximising natural light penetration
while eliminating direct solar gain. Giant brise soleil structures
along both sides of the building also provide work areas with
protection from solar glare. The plant rooms face north, thereby
acting as a solar buffer to reduce the cooling requirements.
As well as ensuring the building is energy efficient, both
Electronic Arts and Foster are keen to reduce the likelihood of
Sick Building Syndrome (SBS), which is believed to cost UK
companies £4bn in lost man-hours.
According to Electronic Arts, one of the key methods of preventing
SBS is to give employees control of their working environment, so
staff at Chertsey have windows that open and individual control of
the heating and ventilation systems in their workspace.
The building also incorporates an interesting architectural first.
It has 3.5-storey sliding doors that form part of the front curved
glass wall and are thought to be the first to use aircraft hangar
door mechanisms outside an aircraft hangar.
Along with incorporating state-of-the-art energy efficient
measures, Foster has clearly relished the unusual requirements of
Electronic Arts' UK headquarters. "For 30 years I have been driven
by a passion to improve the quality of the work place and to break
down barriers," says Foster.
In this case, barriers does not simply mean partitions between
employees or different departments - it is the creation of an
egalitarian working environment. Open work areas are all visible
from a central communal atrium, known as 'the street', a focal
point for all social activities.
"Our best concepts have never come from one individual working in
isolation and we believe they never will," says Gardner.
This egalitarian floor plan also includes Gardner. He gets to sit
in the same open-plan office as the staff and has the same
opportunity to use the social elements available to everyone.
These include the 140-seat restaurant, two bars, a gym, a
five-a-side football pitch, online shopping service from Waitrose,
barbecue terrace and a games arcade. And people call this work?